Again we asked the idea behind Type-0
――Firstly, why did you choose warring nations as the setting.
The biggest reason would be, wanting to make a game about history of survival.
Initially the game was being developed for mobile phones, and we were thinking of
a system linking real time with the games progression. A calendar will be created
the date the player starts the game, and any event or battle will be marked following
along the real date and time; as if the player is sharing the same time-line with the
game. We did not want to change the concept of "playing along history" even when
the platform was change to the PSP.
――So why a group performance story?
We felt that you will not get the sense of history if the story was told through
a perspective of one character. We wanted to make history the focus of the story.
it was deemed that allowing control of multiple characters that lived that time was
the best style for this. As a result it became a story that unfold as all these
charactered performed.
――Is there any film that was used as a reference during the production of Type-0?
I love the documentary show on NHK titled Centuries of Picture*1. I
made all the staff members watch it as a tool to share the initial vision. The show
has a very cool theme titled Is Paris Burning?*2. I've used this to
convey the vision of the production to BUMP(BUMP OF CHICKEN*3).
*1 - Centuries of Picture
A documentary show created between 1995 and 1996 for the 70th Anniversary of NHK.
It was a total of 11 part show featuring on films and memoirs of the time, showing
the change in time society and world war in the 20th Century.
*2 - Is Paris Burning?
The main theme of Centuries of Picture, composed by the man who was
responsible for the show's music, Takeshi Kako.
*3 - BUMP OF CHICKEN
The rock band that worked on the Type-0 theme song. Other than being used
in the ending, an arrange version was also used in the opening.
――Anything that was used as a reference for the story?
When it was being developed for mobile phones, the story was all about
challenging god. So We did use Animes and Mangas that shared the idea. However
when we moved to the PSP, that change it to a more believable history. I doubt
there is anything left of anything that was from the original references [laugh].
But the story's texture and feeling lends itself from a lot of war film and drama.
――How did you choose the personalities of the fourteen heroes?
First, we would choose a few basic trait for characters that Nomura would draw.
From there we add some more slowly adding distinction to the characters. We choose
traits that would avoid making any of the 14 character similar.
――Is there characters that has a drastically different personality from its
initial design?
I didn't really expect Nine to be a character that yells out "Korā". Also the
voice actors/actress has a lot to do with some of the decision with character
personalities. Some times during record of normal dialogs, we will feel that a
character might be lacking that extra punch to become impressionable. Personality
will slowly be changed as the recording progressed. Listening to the recording
later on we will notice things like Jack saying "Yes siree!" [laugh]. It made
us question "Was this character supposed to be like this?" specially with Nine,
Jack, and Cinque. These character definitely surpassed their initial design.
――How about characters with different weapon from initial design?
Not so much a different weapon, but we had a hard time coming up with an image
of how Deuce would fight while playing the flute. We though it wouldn't be that
weird if in close quarter she would use it to "smack" the enemy; so we actually
did implement it. However during test play everyone just kept using the flute
to smack the enemy, so it didn't even made sense having it as weapon. So
ultimately we removed the "smack" command and made the rest of the party cover
each other better. Oh and I also remember us having trouble with Ace, motion
wise.
――The motion captures are really cool.
I don't think it was really that cool to begin with [laugh]. Throwing cards
in the middle of the battlefield gave only an impression of a weird guy [laugh].
It was really more of a test at the beginning, and even the animation staff
member were holding back; the actions were held back. But as we progressed
everyone started feeling comfortable and there was a point where it we started
saying "Oh, that was cool!". Even the movement of Cinque fixing her skirt*4
was rather muted to begin with. When we said "Nobody would notice this.", they did the
exact opposite the next take [laugh] almost making us wonder "Is this too much?".
*4 - Cinque fixing her skirt
Female characters including Cinque will fix their clothing whenever a specific
attack or evasive maneuver is performed. In Cinque's case, she brushes the hem of
her skirt.
Digging into mysteries left unanswered
――Firstly, as written on the Book of Void(P.240); how did you come up with
the Locus of Ten and Six for the heroes.
It was near the end of the development cycle when we presented the idea.
We initially had the roles and personality decided, but were unsure to
present the background. However as we neared the end of development, we felt
that adding the element of fate and the Fabula mythology were a good idea.
We asked the scenario writers to try squeezing it in and that was the result.
――It refers to the locus originally was originally one before it became
ten and six. Does this mean that the locus was originally a single person?
This is not unified answer. But I believe it does not mean it was a single
person, but rather the element required for Agito. Arecia in the course of
attempting to create Agito, started to realize that the element she was
looking for was something individuals hold within themselves. This is
why Ace among everyone who hold the element for becoming Agito were
gathered together.
――Tiz and Joker are part of the Ten and Six. But what are their
objection?
At the rough draft stage, Tiz and Joker was going to play a big role
following the ending in the new world. However at final stage of deciding
the game's scale, it was decided to focus on the other 14 instead.
At the very least we indicated the reason for them being being one of the
chosen in the Book of Void, to avoid their story hanging in limbo.
They were thought to be necessary for Agito, and later deemed by Arecia
otherwise. They took on a support role helping the heres. Either way they are
still the closest two to Arecia; the two are able to retain their memory
every time the cycle restarts, unlike the others.
――How about the time Joker refers to Machina being his "other self"
(see image below); are they the same person?
They are not same person. That was said by him due to their circumstance
and roles being similar; the role of supporting the growth of Ace and the
other twelve's soul. Joker having Tiz for support, just like Machine having
Rem for support.
From Character ranking by achievement of level 99 (P.245)
Rem's popularity was unexpected?
So why is Rem so popular? I myself love Rem a lot as well. Even during
development, the staff started to say that I was favoring her. She was the
first one among the female characters to have little touches like adjusting
her clothing added. So when she's this popular with all the player, it
makes me really wonder "Did I really favored her?". It's a little
embarrassing [laugh].
Also one of the ability that Rem learns "Do Not Die" is something she
was not even aware about. We she was using it, I asked the staff "What is
the logic behind this ability?" [laugh]. I was answered, "This is a skill
created by Rem, who is very good at magic.". I wasn't quiet happy with the
answer. I just though to mysel, "Even though she never leared revival
spells?". Since they already moved on in the battle, all I could say was,
"I see, I guess", "It's weird, but it's alright." [laugh]. But again I'm
glad she is popular. Very happy.
――What essentially the meaning of the Book of Void and
Tome of Akasha?
The Tome of Akasha is like a revelation, a prophecy; the summary
of Orience's history for every cycle is written on this tome. It was never
reveal in the game, but one of the Suzaku's Magistrate duty is to maintain
history's darkest record in the tome generation by generation. The Book
of Void is to tell myths and legends.
――As if someone from outside the spiral providing the information
for an unknown reason?
Exactly. If the Tome of Akasha was to tell the repeating history
of Orience, the Book of Void is to tell the myth of Fabula to
Orience. No one knows who it was written by, or for what purpose. But it
does Arecia's past and future action is written on these books; therefore,
it is not Arecia that has ordered for these books to be written.
――So why does the memory of those fallen, erased by the crystal?
People fight and war; this heightens their soul, making them a stronger
being. The goal is to prevent anyone from fearing death, or from killing
another man. A world convenient for Arecia and the crystal, is a not a good
world for everybody else.
▲ Image from At the Imperial Capital (P.231).
Joker along with Tiz, after being escorted by Machina tells him "We are
similar", "my other self".
――When a l'Cie fulfills their calling, they turn into a crystal. Is
this how the Suzaku and Byakko crystals are born?
No, the 4 crystal the 4 nations are in possession were created by Arecia;
in the terms of the Fabula myth would be a Fal'Cie*5. Initially
the story did reveal them as Fal'Cie. This means Arecia is a higher being
capable of producing Fal'Cies.
*5 - Fal'Cie
Known in the Fabula mythology as a being with callings given by god.
They create subordinates called l'Cie to help the fulfill their
calling. l'Cie'scallings are given my the Fal'Cie, but
the onces who ignore these calling will turn into a monster called
Shigai, which does not have any volition.
――So if the crystals are Fal'Cies, would this mean that they some what
have a will(see image bellow); a will wanting to fulfill their calling?
The crystal does have their own will, though very minute; and this is
not always dictated by Arecia. They do fulfill their calling of heightening
the should of people specified by Arecia. Toward the end of the story, no
longer having any purpose, they slowly stop activities and lose their powers.
▲ Image from Tiz and Joker (P.236).
Tiz referring to the crystals as vermilion and white; and how it has fulfilled
its calling.
――In the Chapter of Shadow cut scene, we see the crystal shattering.
Are the crystal something effected by the cycle?
Crystal can never break, and are not affected by the cycle. Even if shattered,
it will naturally heal itself.
Truths related to the ending
――Re-watching the opening right after watching the ending; you get a pretty
different impression. Was that something intensional?
Yes it was. An opening where Izana is facing death, and an ending were Class-Zero
is facing death leading to the future. Ace saying "I am here" at the beginning,
and "We are here" at the end. It is all planned. Specially Izana's will give
you a very different emotion after watching the ending.
▲ Image from 3 Hours Past Mission Commence (P.191).
A very striking entry scene for Ace. He yells "Here! I am here!" to answer a
calling of the heavily wounded Izana.
――A lot of people have died the closer to the ending it gets. Was this
something planned since the beginning?
In regards to Class-Zero, the heroes, it was planned from very early stage.
The theme of the story is deciding the way you live, die. The two
reason we intensionally kill off a lot of people is to maximize the impact
of the story, and to add a realism of a world in desolation during Lulusath
appearance.
――Wouldn't you agree that Qator and Aria would be dissident of the way they
died?
I think Qator's death is acceptable. At that situation, after leading a life
of battle, he could have chosen to take the enemies with him. Instead, he chose
to save the city instead. I guess Aria would be be pretty dissident [laugh].
However, it was decision during at a time of war to remain under enemy forces.
Since she would have been treated similar to a spy, I feel the outcome was pretty
realistic.
――Emina and Magistrate Khalia did not appear in the ending. Does this mean
they are dead?
I won't go in-depth regarding Emina. But being suspected of espionage, she
probably will not be able to avoid capital punishment. Khalia can actually be
seen in the first ending we created. But since the story states that he went
into hiding underground when Lulusath attacked. I doubt he would be coming
out blindly. Personally in the back of my head, as a result of all of these
events, he is dead. Incidentally, the one who kept performing some questionable
and dangerous experiment, Kazusa, is actually alive. I think it was Naoyoshi's
idea, he is seen in the ending helping the reconstruction of Soryu. I was
rather happy about this [laugh].
――How about all the Suzaku bureau directors?
They might have all died during Lulusath's invasion. The Commandant
died in the Chapter of Shadow. We doubt that his fate was to live
either way, so we killed him off.
――How about Nimbus?
Nimbus' mask appears in the ending. After Arecia has left, the crystal began
to cease function and weaken. Possible outcome I could imagine were either he
took his own life, or he eventually ran out of strength and died.
――So is it the same across the board for l'Cie like Soryu, Gilgamesh and
Atola?
It's never implied they died, but the concept is they are destroyed along
the crystal. However since they crystal does not suddenly cease to function,
they would lose their power slowly along with it.
――Was it the power of wind or water that Machina recommended in the
ending?
It's natural energy. Machina himself did not have the knowledge to
build windmill and such. But since the civilization created by the
crystal is no longer, he wanted to say that they could rebuild buy
just the power of people.
――At the end, who was the wife that took care of Machina?
That part was something created by me and the writers; and we wrote it
intending to be Rem. However, since in the last section of the Book of
Void expressed Etro's Smile, we first had Etro's Smile
in this scene. The goddess Etro said to have created humans, and through Rem
with tender watch, took care of Machina. That was the image we were going
for. We avoided specifically writing Rem's name for this reason.
Development inside stories we can now talk about
――Mr. Tabata, you were initially in charge of war history plot. How much
change has it gone through to reach what it is now?
The plot I was writing initially was closer to a time table, showing the
progression of the battle as the focus. Elemenents of the Fabula mythology is
added by the scenario writers. There are a lot of things that was kept from
the original, such as the weapon development race between Suzaku and Byakko,
the cease-fire that was decided ignoring the actuall battle field. A lot of
it is realistic political element.
From Enemy ranking by number of defeated (P.247)
Are Imperial Soldiers, Examiners?
Among all the enemies the Imperial Soldier (ranked 3rd) and the
Enhanced Soldier (ranked 7th) are my favorites. During the initial
development, I wanted to make a game that was "fun fighting the Imperial
and Enchaned soldier for a extended period". So I would say the
development team has defeted a lot of Imperial and Enhanced soldiers the
most [laugh].
Initially, the Arena's War Game
was extensibley use for battle test during development. When a character's
ability was completed, or a setting was changed, the people in charge of the
battle system would test it first using the War Game. We made a rule
that only if a character is able to survive fighting the Imperial soldiers,
would we then accept the new changes [laugh]. If they are unable to win, then
we consider it having a problem needing corrections. This is why we consider
the Imperial and the Enhanced soldier a touchstone, or examiners for a
commercialization ordeal.
――Incidentally, the initial plot was Cid who held supremacy of
Orience goes to war with the western continent?
There is another continent that in the west with a possession of a black
crystal. The name is west in Latin. The Orience Alliance Army will
launch an attack to this continent, similar to the invasion of Normandy
*6. When Class-Zero found out the truth to Khalia and Cid's
intention, it turns into a fight to protect their homeland rather than
something motivated by political reasons; for every soldier for each
nation including Class-Zero. During this mission the majority of the
troops are ahnialated, in the enemy stronghold, Class-Zero would be in
the life-or-death battle. This war written 4 years ago, so I don't really
remember much [laugh]. I do remember a child being born at the end.
*6 - Invasion of Normandy
The largest amphibious operation ever to take place in World War II.
Joint forces of 3 million Amercan and British troops, crosses the Dover
Strait landing on French territory Normandy.
――Kids of the heroes?
That's right. We were thinking along the line that of changing who's
kid it is depending on how the player choice in game, or even making the
kid the true Agito. Initially, it heightened their life force by pushing
the limit of their life; it's not what's known as Phantoma. When the
crystal made out of that energy is passed down their off spring, a
human capable of traveling between the Current world, and the
past version of the world Invisible world; an Agito. That was
the original setting. This would mean that in some way or another,
the plot I wrote did turn out to be mythical [laugh]. Just the last part
though.
――By the way, the mysterious masked person actually had a weapons in
the designs
The initial plot had him as a character from the western continent,
and someone who was going to fight Class-Zero. Even though the scenario
changed and the scale of the was cut down, we still needed him to conclude
some part of the story. But there is so little depiction of him, he
really just became a mysterious person.
――There was no plan to fight Arecia?
At first, we did think that fighting the creator of Orience would been
some sort of ending. There was an argument the scenario writing used over
and over, but in the end we could not find a good reason for the fight.
From Spell ranking by most/lease equipped (P.249)
We would like to apologize to Wall
The most equipped spell is Cure, and the least is
Wall. It's understandable since everyone would like a healing
spell handy, and Wall isn't really used much. At the beginning, it
was Nakaaki's who brought up the concept of using FF magic in an
action game; specifically emphasising on the defense spell Wall.
Imagine fighting the enemy, hiding behind a wall created by the spell. But
since there were so many controllable character, there was no way we could
fit all the motion information in the amount of memory available. This is
were the misfortune of Wall starter [laugh]. You make a wall,
but since you need to advance you can't really hide behind it. It was an
obvious flaw. If there is a next time, we would like to include the action
of actually hiding behind this wall [laugh].
――Anything else that changed from the original concept?
Even though knowing Arecia's intention, Magistrate Khalia still did
her deeds; carrying the weight of the entire world. We thought about making
him the ring leader of Lulusath, but the progression of the story would
have been questionable.
――Was there any plans for an in-game romance?
We did not think about that. Some of us though it would have been funny
having an event in the game, were the player gets to try seducing the ladies
in the academy. But that would completely change the character is perceived,
so we abandoned that idea [laugh]. But we decided to put a burst of surprise
in the bonus video.
――In the bonus video If..., Eight likes Cater.
Even I though, "Huh, so Eight like Cater? How about Ace and Mutsuki?".
So who know what's really true [laugh]? This is an "If", it has no connection
to the actually world in the game.
――The background music played in If... had a big impact in me.
Ah, you mean Colorful Fall in Love [laugh]. During the production
of If..., we told them to take their time and go to surprise us. So
when it was all finished they did manage to surprise us; everything about it,
the content, music and the lyrics [laugh]. If it surprised me, I think it
was a good surprise for everyone else. Also, the signer singing the song was
a rookie voice actress that Ishimoto's*7 sound team found. It not sang by
any of the character from the game.
*7 - Takeharu Ishimoto
The composer incharge of Type-0's music. He was also involed with
music inDissidia: Final Fantasy and It's a Wonderful World.
The now and then for Type-0
――Any impression from player comment after the release?
The fact that there was a lot of people that liked Kurasame, and that
there was a lot of people that did not understood some terminologies such as
l'Cie or Perystilia. I'm thinking it could have been better explained. Also,
I was thinking that people would be feel gratification after completing the
game; but there was a lot of people with the opinion of the final chapter
progressing too fast or "Bad ending was really painful". We really didn't
try to make it into a tragedy.
▲ Image from "This technically the first time we
meet" (P.194). Kurasame casually receiving Class-Zero. His apperance
and department was both cool. His popularity can also attributed due to his
dark past.
――It is not a tragedy in the sense that Class-Zero is trying to just do
what they believe is right?
Right. They weren't trying to get themselves killed, they made a decision
and accepted the result to come; and the world was saved by them. Their death
is sure a very sad thing, but it was a way to save the world.
――Topics such as the female characters or Shiva's sexiness has been
brought up. Was this something you were expecting?
We weren't intensionally showing their panties. But being an action game,
it wouldn't be a lot of fun without having a freely movable character and
camera. And because of some of their costumes there was plenty of "Ah, there
is no way. You can see it." [laugh]. So at the very least, we added a motion
of character hiding any part they don't want shown. I really wanted the
topic to be more focused about the character's motion rather than their
panties, but I guess it was unavoidable [laugh].
――So, it wasn't because you wanted to include a sexy scene?
The panties were not intentional. But we did want to include a different
sexy element, like Shiva or Emina; I won't deny that. But nothing that would
go against public order and morality.
――Has anybody in the development team including you Mr. Tabata, have
played multi-player with the Ad-Hoc Party*8?
I unfortunately have not. But I believe a lot of the other member have,
specially right after release. We really wanted to make it a on-line
multi-player, but reality was much tougher; and we really regret it. But
we were still curious to how many people participated in multi-player play.
Specially the member in charge of the Multi-player plays multi-player.
*8 - Ad-Hoc Party
Original material was not available for translation.
――What was the impression of those team member who have played
multi-player?
During the initial release, everyone enjoyed and had a lot of fun;
they were very happy to see how active it was. But after a while, we've
found out that there was a room called the Pudding Room where
monsters would appear infinitely. Shortly after that, the next the and
the following the, most of the rooms in the Ad-Hoc Party were
all the Pudding Room. There was really no way to fix it, and
there was nothing we could do. I believe it's really no fun even for
the players playing in this room, but I guess it was very practical
when enhancing characters. With no way of stopping it, it really made
us realize how important and open beta test*9 is.
*9 - Open beta test
Original material was not available for translation.
――Was the comicalization and novelization something your were also
supervising, Mr. Tabata?
The details are all checked by the scenario writers. I only check
it at the very beggining, and occasionaly. They pretty much have
free roam. Not only the comicalization, but the plot for the
novelization look very interesting. From what I hear, they are going
to write a different past. You will find out the reason why Machina
became a l'Cie if you read it.
――How do you feel about the world of Type-0 expanding
beyond the game?
Please go ahead! I know the scenario writer want to comicalize
a story about Kurasame. As long as there are no negative impact to
the over all content, I'm feel like they should do it.
――Is there possibility of a spin-off about Magistrate Khalia's
past or the Mysterious Masked Person?
The possibility is not zero. We want to see where the series can
develop, with Type-0 as a prototype. So we don't really
have any plans at this point for a series to follow up the story of
Type-0. I do have a concepts but there is only one of me,
so I'm keeping it as a future chance for the Type-0 staff.
――Any plans of making an HD version for console?
We did think about how fun it would be playing Type-0 on
a HD television. In fact we did experiment with it, and it was
definitely submersive. But unfortunately, there are no plan as of yet.
――If you were to make a continuation of Type-0, what kind
of game would it be?
During the creation of Type-0, if felt that it should have
been a content high-end machine. If there is a continuation, it defenitley
would be for a high-end machine. So part of the world will be carried
over, and some not; but not to the point of making the two unrelated,
but playable by some one who has not played Type-0.
――Finally, any game genre you would like to create unrelated to
Type-0?
I would say something historical, like a documentary. Type-0
was a fictional world, so it would be nice if I could take in something
non-fictional; the genre doesn't really matter. That's what I've
always been wanting to create.